spectral velocity force
By Henryk Szubinski
BASIC PROCESS OF USING THE COULR SQUARES IN A LIGHT PROCESS IN A SEQUENCE OF 1 BY 1
AS THE DATA THAT IS LINKED TO THE
visual usage of 3 D glassess with their 3 colur range multiples
so that the usage of the squares in their light sequence colour values can be predicevely defined on the basis of a 1 ahead of 2 as ahead of 3 values as well as upto alterations of the colour sequence used with the glassess as by 2 colur range and the time decimal values used in the prodictive as well as 1 format colour differenciations based on positionality and response timeings:
The basics will be shown to function ahead of the process of spacetime by the usage of > 3
spectral formats of luminoscity so that the process in real time luminous spectral values can be applied into the types
of predictive reward delay systems of variable data values as usable with the functionings of superconductability at room temperature,
the functions of the warping of spacetime by the instance of velocity of the square that lights up and the predictive work = FS of the 3 D glassess
as well as the types of faster than light velocity possibilities in the process of spectral data ahead of time.
the usage of the size relations of human impulse relations with 3 D glassess and the ability to predict the step rate values in a process of singular squares in place of all the squares at one time in a type lower surround spectrality.
valuse for the decimal value = 1/x as =
A square + spectral value
= the function spectrality / 3
as the vector process of 10 S
by the responsive singularity outside of the perceptive field
= A external ( spactrality ) / perceptive field
= R / 4 sides as combined ( 1 / 20 ) value A.I
this then has some basic response multiple occilations between the fields
of a singular x = 1 resultance in delay= 1 y by the process forced relations = z 1
based on the same values of their toggle between
x singular–alternators —————-y decimal–alternators————–z alternator
the usage of 1 way glass polarisations of the 3 D glassess will enhance the levels of A.I
adpatability on the 3 D glassess by using their wave generators
Taking information culled from here, Pink Tentacles writes: “The device, calledAMOEBA (Advanced Multiple Organized Experimental Basin), consists of 50 water wave generators encircling a cylindrical tank 1.6 meters in diameter and 30 cm deep (about the size of a backyard kiddie pool). The wave generators move up and down in controlled motions to simultaneously produce a number of cylindrical waves that act as pixels. The pixels, which measure 10 cm in diameter and 4 cm in height, are combined to form lines and shapes. AMOEBA is capable of spelling out the entire roman alphabet, as well as some simple kanji characters. Each letter or picture remains on the water surface only for a moment, but they can be produced in succession on the surface every 3 seconds.”
image courtesy of:
In a project named Soft House, Kennedy has transformed household curtains into mobile, flexible energy-harvesting surfaces with integrated solid-state lighting. These curtains powered by the sun can generate up to 16,000 watt-hours of electricity–more than half the daily power needs of an average American household
the visual field range of the peripherality of the A:I arena as a solid state CURTAIN WAVEFORM and its sectional usage for communications
AI is a common topic in both science fiction and projections about the future of technology and society. The existence of an artificial intelligence that rivals human intelligence raises difficult ethical issues, and the potential power of the technology inspires both hopes and fears.
In fiction, AI has appeared fulfilling many roles, including a servant (R2D2 in Star Wars), a law enforcer (K.I.T.T. “Knight Rider“), a comrade (Lt. Commander Data in Star Trek: The Next Generation), a conqueror/overlord (The Matrix), a dictator (With Folded Hands), an assassin (Terminator), a sentient race (Battlestar Galactica/Transformers), an extension to human abilities (Ghost in the Shell) and the savior of the human race (R. Daneel Olivaw in the Foundation Series).
Mary Shelley‘s Frankenstein considers a key issue in the ethics of artificial intelligence: if a machine can be created that has intelligence, could it also feel? If it can feel, does it have the same rights as a human? The idea also appears in modern science fiction, including the films Blade Runner and A.I.: Artificial Intelligence, in which humanoid machines have the ability to feel human emotions. This issue, now known as “robot rights“, is currently being considered by, for example, California’s Institute for the Future, although many critics believe that the discussion is premature.
The impact of AI on society is a serious area of study for futurists. Academic sources have considered such consequences as a decreased demand for human labor, the enhancement of human ability or experience, and a need for redefinition of human identity and basic values. Andrew Kennedy, in his musing on the evolution of the human personality, considered that artificial intelligences or ‘new minds’ are likely to have severe personality disorders, and identifies four particular types that are likely to arise: the autistic, the collector, the ecstatic, and the victim. He suggests that they will need humans because of our superior understanding of personality and the role of the unconscious.
Several futurists argue that artificial intelligence will transcend the limits of progress. Ray Kurzweil has used Moore’s law (which describes the relentless exponential improvement in digital technology) to calculate that desktop computers will have the same processing power as human brains by the year 2029. He also predicts that by 2045 artificial intelligence will reach a point where it is able to improve itself at a rate that far exceeds anything conceivable in the past, a scenario that science fiction writer Vernor Vinge named the “technological singularity“.
Robot designer Hans Moravec, cyberneticist Kevin Warwick and inventor Ray Kurzweil have predicted that humans and machines will merge in the future into cyborgs that are more capable and powerful than either. This idea, called transhumanism, which has roots in Aldous Huxley and Robert Ettinger, has been illustrated in fiction as well, for example in the manga Ghost in the Shelland the science-fiction series Dune.
Edward Fredkin argues that “artificial intelligence is the next stage in evolution,” an idea first proposed by Samuel Butler‘s “Darwin among the Machines” (1863), and expanded upon by George Dyson in his book of the same name in 1998.