360 degree universe: vector sum stability by angle equated as vector point

360 degree universe
vector angle equations

By Henryk Szubinski
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basically the pre eneterance of any solid object into a type funnel will block the system and equations with vector summs are everywhere equated to zero.
the problem has a real number solution, by using the same size parameter for objects prior to interactions with gravities pull, the system will define the angle of spread as greater the smaller the object becomes due to its own gravity so that at very small sizes the 360 degree rule holds for objects that are very small and related to a zone of expansion that will stabilise vector summs into their point and vector angle specifics basically forceing the systems of vector sums to be stabilised into non anialation.
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the examples above relate to the core value reductions of the related total sum vector zero as relatable to a shared gravity value so that the resultance =the increase of angles related to reductions of zone B

angle 2 implies the plotting of a motion type vector vergance which will by motion to increase the expansion angle = a increased surface mesh by dynamical inputs of a increased order due to the motion of the vergance and its surface web as >the wedged object and its own web surface in compression towards a zero vector sum.
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