A.I : human zero gravity roll learning

learning zero gravity rolls

By Henryk Szubinski
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you can see that the zero gravity simulation is basic in upp and down vector orientations

But in space there is a blind sopt which confuses the brain when you close your eyes and try to do a roll in zero gravity and have the roll start = to the roll end by basic orientational signaling where you started and where you ended the roll
Basically the problem is that the astronaut will roll in at a specific position but will stop short of ar ahead of the position at which he &/or she started
the aim being to link both and define that the brain has some sense of a force or non magnetic orientation

To do this youll need a basic obstacle course related to the cycles made in zero gravity training by usage of a cycle to keep your muscles in shape

This same function of learning will define the accuracy of any subsequent roll accuracy as related to high alterations speeds of the types of cycle simulations of the stages that are trained to get through.
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.the obstacle course is a programmable type monitor which will be placed in view
as well as the instances of gravity and confrontations by basic r.p.m.
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will simulate the seat suddenly dropping or the handle bars suddenly stopping the peddaling motion as well as doing 10 degree flips or more while also being usable in rotating the whole cycle

as well as lower height levels for the crancks and simulated dropping of the whole crank and pedals with basic responses to heighten the cranks again and so on.
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basically the gap is the incongruency of a rotatable tube which will fase in and out of a roll by the exponentials of its multiples related to spherics by its diameter.

the minimal curvature and the gap on a spaceshuttle lebvel displacement and at the velocity it does would be similar to the motion along the line shown in the video below. Basically the line is the tensile force of the Earths rotation and will simulate gravity

the uncertainty is the basics of the alterability of the dimensional function which will rotate into any perspective view of the basic cube and the velocity of accelleration beyond or with the velocity of the cycle r.p.m value gauged to velocity of the simulated astronaut on the screen as the catch upp or fall away values of simulated reality.
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