quest from EU to China to Japan

quest article
by Henryk Szubinski

video by Youtube

basically some generalisations on SCI FI through the 1930s to the moment in CHINEESE and the EAST

the basics of all NEAR EASTERN DATA as the worked through data that was brought back into EOUROPE resulted in one data basis

1) the awareness of mediations in data by images : and the ability to recognise the POSITIVE by Meditation as a Eouropean INVENTION

the subsequent data as displaced through the data cleared in stage 1 as being the displacement into the EAST as the aquired computerised formats of data MEDIATIONS by the usage of computers, in basic the amount of computer languages in CHINA >10
So that the basis of positive data will be defined by the computerised interactions of the WEAVING of compu languages into a basis of a binary type of data in the constructs of the basic modality of the data on the basics of the halved rates of computations times from 50 to 100 words per minute as well as the basic motivations to displace into a level 3 S vector on the basics of ROBOTICS or human intelligence in ANDROIDS as stage 3 of the mediations of positive usage of computers in JAPANEESE developements of sentient human robotics or DROIDS as the generatability of the binary languages of Eouropean maket spreads into the divisive amount of efficiency of the transferrance of the EU technology as being side by side with CHINA and the subsequent accellerations of chip devlopments that take the integral values of responses into a shared type market where robots could be managing the future coorporatives of artificial and human based robotics by the motivations of displacement and the economical basis S3 as the most effective type of market strategy by a human ,motivated market for meditation between the types of human emotional and developemental intellect as in the imaginary arts sectors.

Hundreds of Chinese input methods are available to enter Chinese into computers, but most keyboard-based methods rely on the pinyin readings or shapes of Chinese characters. Although a pinyin method is easier to learn, the latter is often preferred by professional typists due to its faster input speed.
Besides keyboard-based methods, there are also handwriting methods which allow users to write characters on a designated “pad”; this may require extra equipment, but may also be accomplished by using a mobile phone with a touchscreen.

Words per minute, commonly abbreviated wpm, is a measure of input or output speed.
For the purposes of WPM measurement a word is standardized to five characters or keystrokes.[1] For instance, “I run” counts as one word, but “rhinoceros”DUBIOUS
as ” counts as two. ”
in place of theese types of language LINKS the resultances of binary language by Euoropean developments and the BINARY LINK to data that can compute its own fster velocity language PERCEPTION by the robotics that defines the types of displacements in the compu language

“Let’s talk” would also be considered two words because the space key counts as a keystroke.
The benefit of a standardized measurement of input speed is that it enables comparison across language and hardware boundaries. For example, the speed of an CHINEESE can be compared with a French-speaker in Paris

the inclusions of the systems involve the basis in the related values of language as in CHINA OR JAPAN basically

basically the speed typer could be animated into a related animation to image of the resultance of typing at high speeds as the knowledge resultance of the computer being able to type at higher than

1 x 10 to the 10 words per second

in a computer programme the related to divisions of programmer in animations format / the screen and the data

the computers real speed of workds per minute
as the basics of the total values of the basic volume of the related to depthing in 3 Dimensions

the screen showing the values of speed related data and the interactions of a animated figure doing the work at which level the immersive parrticipant can be left sided or right sided in cognitive hemispherical relations as to which is more adaptive to responses of emotions

in level 3)

as a basic uncertainty of the data being responsive to depth at a x/y = z value


of alterability by the programmer being able to step in and interact.

dont know if it would make a difference if the programme sequences that the value of this BLUSH response shown in the Youtube video would indicate a greater BLUSH response by the animated figure mooving her head to the right of the immersive participance.


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