# thought continuiim

thought continuiim

By Henryk Szubinski

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IF there is a time continuiim in the basis of a roll player going through the types of choices made on the basis of maintaining the sequence of choices as

1,2,3,4,5,6,7,8,9,10

and so on

The basic conclusion is that the game has some strategic functions

the pages you choose for example copuld be used in a divisive type usage of 4+5 =9 as the page number to go to

This is not usually a choise possibility, the choice between going to the begining by page nr 5 as returning, the values are basically on 3 levels

1)

go back

2)

stay

3)

or continue

as well as some basic choices in the parameters left &/or right as being also the choice to moove ahead or the multiple choices to decide to interact or not

All basic choices are made on page number basis

So that some basics of a emotional decisions function to continue the basic answers to questions by the same type of value of a question:

Format

If you decide to start back home, turn to page 4.
in page 4 there is data on the possibility of deciding to start back home by turning to the same value in the following: secondary choice as related to page 4 and the subsequent page number = page 5
being
If you decide to wait, turn to page 5.
page 5 will then be the decisive choice to decide to wait by turning the similarities between page 4 and 5

the basis of page 5 as = page 4 as defining the similarities

a)
page 5 will then be the decisive choice to decide to wait by turning the similarities between page 4 and 5

If you decide to start back home, turn to page 4.
If you decide to wait, turn to page 5.

b)

﻿in page 4 there is data on the possibility of deciding to start back home by turning to the same value in the following

﻿by combining the data on both levels:

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﻿page 4 to page 5 will decide the choice of the possibility of 3 choices by waiting to turn back home by using 2 choices towards turning similarities into same values:

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.the dialogue is:

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1) 5 to 4 : as person A

2) 3 to 2 : as person B

or a differencials =  5 x 2 /3 =4F

10 x /3 = 4 F

3.3 x /4 =F—>dF

person B x 5 /Person A =3

B5/A=3

B5 = A3<—-dA

so that both equations are

B5 = A3<—-dA

x 0.8 = F——>dF

B5 ( 0.8)=A3F

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.BASIC OVERLAY OF PAGE 5 WITH PAGE 3 AS 0.8 OF THE CONTEX VALUES OF THE AREA OF THE PAGE USED:

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.as the emotive motivations for a artificial stimuli in the basics of the dialogue , the basics of a differencial set equation

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this defines the pages as a dialogue between the possibilities of knowing the page numbers ahead of time by the future and the decisions made as the dialogue in a interaction with the whole vectors in the continuiim of 2 or more based responsive types of dialogues:

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﻿this resultance is basic to the data gained on combining the choices to make the whole game a type 1,2,3 vector that would define how to get through the whole game in a couple of mooves

﻿As the basics of human thought and how humans think; this would define it in a basic choice function that would define the basis as combined choices or knowing not only the parameter where the opposition looses out by the data and the reasons for the winning moove:

﻿THE UNCERTAINTY OPF A PROJECTIVE VALUE OF THE BASIS IN WHICH THE S VALUE =5/4

ON A AREA BASIS

THE DATA ON ERRORS = +/- AS THE BASICS OF THE CURVATURE BEING COMPRESSED TO A Y VALUE DISSONANCE

BASICS OF THE EXPONENTIALS ARE THAT THE DATA ON THE FORWARDS BOOSTINGS OF THE PREDEFINED SINGULARITY OF ALL OF THE RELATIONS MADE ON THE PREVALUE OF THE PRIME CHOICE VALUE AND ITS DIVISIVE WITH THE LOWER OF THE VALUE CHOICES

AS  PROJECTIVE WOULD BE 3 AS A SINGULAR SEPERATION FORM THE CHOICES 3/4

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.AS THE BASICS  IN THE AMOUNT OF GLOBULAR CLUSTERANCE AND THE VALUES FOR A PROJEECTIVE VALUE KNOWN IN PRETIME THE ANDROMEDA GALAXY WOULD HAVE SUCH A FORCE;

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