By Henryk Szubinski
as the universe evolves
the branes form a brance cube
the cubic universe is the same as the branes that surround the universe in its brane state
the outlines of multi branes solves the problems of a black hole warped brance as well as dark matter of its non visable cubic relations on 1 area or warp continuiim
The cubic sides do some basic warping of all that is inside the cubic volume format
just like the sphere surface or outline needs a multiple vector multiple to define the outline by curvature of a very small vector bit = detail of sphericality
the brane will go through 1200 vectors to define its limited symmetry of detail where the accuracy of its outline is specific to the appearance of a cube by the spheres within it such as galaxies stars and planets..
so that the whole thing is unified
the usage of 3 S will define the same basis of a minimal amount of vector seperations to define the 3 surfaces on the cube in 3D foregrounds as are related to a basic displacement of the
accuracy of vectors in a sphere surface or outline
and the accuracy of the vectors in the outline of a cube
so that by interaction the value sum = 3 S or the basics of motion of all the vector components necessary to define the universe by whats inside it..